

Worst part is I can't even shrug and go "it looks ugly, but atleast it runs smooth" because none of them ever do. As someone who games on a 4K TV, this kind of upscaling never looks good on such a display. This has been happening so much, this year alone. So what you are left with, is a blurry and aliased image and worst of all, a framerate that is highly unstable and unable to even give you the 60FPS all of those sacrifices were made for in the first place. Problem is, no upscaler works well at those low pixel counts, not even DLSS. These games all drop the internal resolution far below 1080P and then upscale them in order to give you 60FPS. Jedi Survivor: 648P on "Performance" modeįinal Fantasy 16: 720P on "Framerate" mode Or we are going to get 60FPS modes that sacrifice so much to hit that target, that it's not even worth it and in the end won't even be able to maintain that framerate. It's clear we have hit the point where, like John Linneman from DF said, we are either going to lose 60FPS modes on consoles and go back to 30FPS only. This has been a disturbing trend that I've noticed among several current-gen only console games this year and with how it is getting more and more frequent, I can't handwave this and pretend it's not a thing anymore. Yeah no, I'm not waiting around for no Pro consoles anymore.
